Negative impact: you might actually need the light from out-of-screen sources (to see on your home base, in tile-protected dungeons, etc.). Less rendering distance = less light sources.
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Why they might work: Every light source requires extra calculations.
How to make starbound mods mods#
Mods that decrease rendering distance (e.g.Why they might work: if something animated was replaced by something non-animated, the game has less to draw. Mods that decrease the complexity of graphics/animations (not giving any links to them).Their impact may be negligible or non-existent. It is known to run better on Linux with the same hardware.ĭisclaimer: these methods are only theoretically helpful. If you have Linux, run Starbound on Linux Why it helps: Starbound was originally developed on Linux, and apparently it was optimized for Linux more than it was optimized for Windows.For some reason 32-bit Starbound doesn't have this memory leak. It slowly gets worse every time some Lua script adds/removes items in chests, etc. How: When opening the game through Steam, choose "Play Starbound (32-bit)" Why it helps: 64-bit Starbound has a known memory leak. Use 32-bit Starbound instead of 64-bit Starbound (Windows-only).Why it helps: Less things for game to draw. More zoom How: in game options, dial it down 2x to 3x, etc.these pixels, as this is done by GPU, and much more efficiently.
How to make starbound mods how to#
Also, their CPU is not busy with calculating how to color, light, etc. Optimized games (that "use GPU") will instead give instructions like "draw triangle here" to GPU (instead of throwing a huge array of pixels at the GPU). So GPU is still used, but it doesn't do anything smart. When we say that game "doesn't use GPU", we mean that it uses CPU (central processor) to calculate the color of all pixels that need to be displayed, and then feeds that result to GPU (which shows it on the screen). But Starbound doesn't use GPU, so having vsync means "your CPU needs to do more work". Why it helps: 99% of games don't suffer from vsync being enabled (in fact, it's better for them), because vsync is normally done by GPU. Edit it, replacing the line "vsync" : true, (which is slow) with "vsync" : false, (which is faster).
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